
Every world we've built
Shipped titles, work in progress, and the experiments that haven't earned a name yet.
ReleasedCasual survivalGrim
An endless gyro-based survival run where the dark closes in behind you.
In developmentExplorationLost
Navigate a shifting world with nothing but instinct and a failing compass.
PrototypePuzzleLost in the Labyrinth
A low-poly maze crawler that rebuilds itself every time you look away.
Experience excellence in game development with #Pixamentory
From the studio
Dev logs, releases and the occasional note about how we work.

Grim: the endless run gets a rework
We rebuilt tilt handling from scratch after watching players fight the old deadzone. Runs feel markedly steadier now.
Dev logLost enters closed playtesting
The first navigable build of Lost is with testers. We're watching how long people last without a map before frustration sets in.
ReleaseNew low-poly environment pack
Forty-plus modular pieces for building overgrown ruins, tuned for Unity's URP and drag-and-drop ready in Unreal.
StudioThe studio is hiring an environment artist
We're looking for someone who can hold a silhouette at 400 triangles. Remote-friendly, shipping games from day one.
Follow what we're building
Playtest invites, release notes and new asset packs. Drop us a line and we'll add you to the list — no noise, only the important stuff.