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About Pixamentory

A gaming company.
A love for the next match.

We are the independent team behind GRIM, a 2D multiplayer arena shooter. We care about games that feel good in your hands and give you something new to learn with every match.

What drives us

Make every match worth playing.

Responsive movement. Readable fights. The satisfaction of getting a little better. These are the details we keep coming back to as we build GRIM, with feedback from the people who play.

The industrial platform arena in GRIM

How we build

Good games are in the details.

  1. 01

    Start with the feel

    Movement and combat should feel responsive from the first match.

  2. 02

    Keep the fight clear

    Players should be able to read an encounter and understand what happened.

  3. 03

    Listen and improve

    Real matches and player feedback help us decide what to work on next.

Be part of GRIM.

Meet other players and share your feedback with the team.

Join community