About Pixamentory
A gaming company.
A love for the next match.
We are the independent team behind GRIM, a 2D multiplayer arena shooter. We care about games that feel good in your hands and give you something new to learn with every match.
What drives us
Make every match worth playing.
Responsive movement. Readable fights. The satisfaction of getting a little better. These are the details we keep coming back to as we build GRIM, with feedback from the people who play.

How we build
Good games are in the details.
- 01
Start with the feel
Movement and combat should feel responsive from the first match.
- 02
Keep the fight clear
Players should be able to read an encounter and understand what happened.
- 03
Listen and improve
Real matches and player feedback help us decide what to work on next.
Be part of GRIM.
Meet other players and share your feedback with the team.